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gameworm

40 Game Reviews w/ Response

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Nice game.
I found a strange bug in level 14, if you click the topright blob it counts as two taps.
Also, not sure if it was a bug, but I had a tap left in the last level.

PolyWolfGames responds:

Thank you for your comment. I'll try to fix the bugs.

Not bad, but I don't like how you automatically open a new window after completing the game. If I want to play another game I will click on it, don't force me to go to your page.

selfdefiant responds:

That's a sponsor thing, not me. Thanks.

It's okay, but needs some tweaking to be more fun.
Currently there is a luck factor in the game, because the objects fall so fast. I realise that it would be boring if you just slowed it down like this, but it would help if you made the objects fall at different heights. Maybe even have the objects fall at different speeds.
Because of its speed it looks a bit hard at first, but it's not impossible or anything, I made it in about 5 tries.
There seem to be only 2 levels, that's a bit short.
If you make the character smaller you might be able to make some more interesting level design, like maybe parts above the player that stop the objects from falling on you.

I also found a bug, I can't unpause the game. The browser I'm using is chrome.

AAmadei responds:

Thanks for the review, we are still testing the game and we are implementing some patches, we also put the collision effect! Now We are creating a new song that also fits with the gameplay.

Can't type much.
Wrist hurts.
Good game.
Connection lags sometimes.

V-Team responds:

Haha nice score dude!

Also, we're rewriting the engine currently so it should work smoother with more players within the next few days there will be update!

EDIT: Done, how are the lags now? Better?

It isn't too bad, but the difficulty is ridiculous. I'm not gonna continue with 150+ deaths and cramps in my hand.
There's a big difference between a challenging game and an insanely hard one. Challenging games make you want to play through the entire game, this one doesn't. The music is great, and the graphics don't need to be much better, but the 'superhard game, little content' hype is long over.
I have a feeling I was close to the end (level 19) but I won't bother going through that long maze with such overly sensitive controls.

XxXitsverygoodXxX responds:

You don't read the instruction. There's ONE instruction said the game is difficult. So what??

It could use some better graphics and maybe some music, but overall it's a fun game.
Good job!

RadicalGames responds:

Thanks- this is just an early beta to get some feedback. I am working on a pinball construction set so people can design their own layout.

Cmon people, it clearly said you can jump by using space.
The game is good overall, but it does get repetitive after a while.
It could have used some more music tracks in the levels.
I think the game might be a bit too easy, since I won the entire game by only upgrading the money multiplier.
A bit simple and repetitive, but overall a pretty good game.

TheEnkian responds:

Thanks, glad you got some enjoyment out of it. I definitely agree that it's a bit too easy, some of the later levels could do with some balancing and perhaps enemy types that have some sort of reaction or different timing/spacing.

I'm not sure why you uploaded it already, newgrounds is for finished games, not betas.
The game itself needs some music, and better hitdetection, the hitbox feels rather big right now. Some story or context would be nice too.
The graphics are really nice, and the sound effects are fine too.
The score in the end is NaN but that's probably because the game isn't finished.
When you finish the game, make sure you submit it in English. I think that might even be one of the rules when submitting on newgrounds.

DurzanTwo responds:

Thanks for the tips and criticism !! Already been working in relation to the sound ... and the score to be NaN is a bug that happened ... because in my pc it is showing right !! There are other bugs that I'm already aware of and working to launch an update as soon as possible !!! Thank you so!!

I really enjoyed this game. Good music, nice graphics and an interesting game mechanic. I like how you are able to make deductions. When talking to people there only seem to be a few options which start a conversation, the other options are a standard line for each character. I think it would be better if the characters had lines for every note, even if they amount to nothing in the end. For example, it would make sense for a detective to ask where the people where when the crime happened, so the time note could trigger 'where were you that night?' for every character. This way some characters could have aliases. It would also make sense if notes could be reused with other notes to make other deductions, although this could make things complicated.
Overall it is a great game and I look forward to more games like this in the future.

Muja responds:

Firs of all, thanks a lot for your nice review! :)
Secondly, I think all your suggestions are very good ideas.

The reusable notes is something I thought about, too, but I came to the same conclusion: too complicated. Not only for me, design-wise, but for the players too.

More variety in dialogues and in interrogations, that's certainly something I need to consider.

Thank you for your nice review!

This is a very good game.
At first I didn't realise it was your first game, that makes it even more amazing.
It reminds me a lot of touhou, the bullet patterns are great. Sadly I didn't see all of them, the sword boss is really hard to me. Maybe I just need some more practice.
The music is also great and fits well.
Overall the game is very good but some things can be improved. A first thing to improve is the hud. As it is now it looks really boring, just some text and numbers floating in space. Use some icons instead of text, for example a heart instead of 'lives'. The enemies seemed a bit weird at first, it feels more like I'm fighting abstract shapes in space. The bosses have a rectangle around them, I think it would look a lot better if you lose the rectangle (visually). The sound changing when a boss is almost dead is a great touch, and using the rectangle to know how much health the boss have seems unnecessary and looks a bit unprofessional.
Overall the graphics can be improved, but the gameplay and music are great. However, a practicemode with unlimited lives (or just a lot of lives) would be great, maybe consider adding one, and make it so the highscores for practice don't get saved.

brokeman11 responds:

Wow, thanks for the detailed critique! I completely agree about the hud, as it stands, anyone who hadn't read the instructions wouldn't have know what half that stuff even was. I'm working on separating user interface from the game area in the next one so I can show more detail w/o cluttering the play area. And the graphics...I'm definitely getting an actual artist to to do that next time. Found out REALLY fast that I'm no artist. Funny thing, I HAD a practice mode; then I scrapped it thinking "no one would want that..." Now I know better, heh. Thanks again for the feedback, it's reviews like this that help us devs (especially newbies like me) get better! Edit: as for that midboss you mentioned, if it's the 4th (last) wave that's giving you trouble, I find it easier to stay in one 'lane' until it's almost vertical, then switch to a lane further to the right. That way, when they're horizontal again, you'll be towards the back of the screen already instead of in the boss's face. Hope that helps!

:p

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