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gameworm

160 Game Reviews

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Interesting.
First of all, I absolutely love dystopian futures, and this street scene is no exception.
A few notes though:
When in cramped up spaces, like buildings, the view jumped all over the place. Perhaps first person view would have helped for this. I think it would have also made for a better experience, but maybe that's just me.
I also noticed some performance issues sometimes, mainly when a lot of things are in view. (For example, when I was standing behind the 'band' and looking towards the street, got worse when the worm came through)
It was a bit strange to walk through characters, but given that you made it in 5 days I can overlook it.
If you decide to make another 'scene' like this, I suggest having some interaction with some characters. (Click on a character -> character does animation or says hello or smth)
Overall I really liked it, and now I'm gonna check out how you made it :)

Jasonario responds:

Definitely plan on expanding this universe! I agree it feels like a good place for a big game. I agree on pretty much every point you made, so as I expand I'll refer to these notes. Thanks very much for your feedback and glad you liked it!

There are 4 possibilities here. Either this is a joke, you didn't test your game, a strange bug happened or there is some convoluted mechanic in the game that is hidden and never explained.
I'm guessing you didn't test it.
The second platform in the third level is too high too reach, which makes the rest unplayable.

Pretty good.
The controls where... interesting. Once you get used to it, it's not too hard.
If I moved my mouse too fast it drops the sheep, that was annoying at first.
It may be an improvement to stick the sheep to the mouse after clicking, so I wouldn't have to hold down the mouse button the entire time (the only time you would want to drop the sheep is over the goal, and even then it isn't necessary).
Difficulty wasn't too hard, got 0 sheep on my second playthrough.

It's pretty good, good music,fair level design and fair checkpoint placement.
The only thing I didn't like was the wall jumping, and this is for a specific reason. You can just barely make it to the top of a one-sided wall, and doing this is tedious. Because it's just barely possible it also feels like this isn't the right way to scale the wall. Good wall jumping either makes it impossible to scale a wall without another one (wider jump), or makes it easy (higher jump).
The flowing air and conveyer belts are fun additions, I just wish there were more levels (with more fun additions and obstacles along the way).

This one was pretty short and simple, but still fun.
You should probably be more careful with copy/pasting descriptions on the items, when I turned on the lights it said I put in a lightbulb. This happens in some of your other games as well. Those wrong descriptions make it look like you don't care about your games, but I don't think that's true.
These small games are fun, but I like seeing a longer one every now and then. Don't be afraid to try new concepts/mechanics, it keeps things fresh.
I hope to see more of your games.

It's not too bad, but there are some issues you should fix for your next game.

Combining items is just confusing, you have to click on the correct item to show it and then drag the rest in it. You should just be able to drag them into eachother or press a combine button and select the items you want to combine.
Something that really annoyed me was the fact that the puzzle reset after looking at a clue. I get that it happens when going away from the puzzle, but not when looking at a clue. Now I just take screenshots so I don't have to memorize a clue to use it on a puzzle.
The music and graphics where alright. It had a good amount of puzzles, including some clever ones (the 'morse code' had me stumped).

Overall the game is fun.
I think what the zero bomber below me means is that this belongs in the point 'n click category under adventure games.

I can't believe I haven't played this game before. It's brilliant!
I just wish I could go back in time to tell myself to play this sooner...
PARADOX DETECTED

As far as 'pick a path' goes, this was pretty good.
The character felt a bit slow, and having some more colorful graphics wouldn't hurt. Music would also be nice. I know time is limited in a jam but just a little bit extra would've given the game a better feel.
The creativity of the levels was pretty good. The difficulty felt okay, there were some hard parts but every room was a checkpoint.
Overall it was good, the jam theme sounds kinda hard to make a fun game for.

I absolutely love this game! I did find some bugs which I will try to explain in this review.

I somehow managed to open one of those garages. When I played the next run the garage seemed closed but I could still enter it.

When I tried a new run the items I picked up stayed away (except for the powerups), unless I restarted the game with G. This might have been intentional, but it would be nice if at least the energy packs respawned for a new game (and maybe also the obstacles).

Beating the rivals seems... odd. Sometimes I feel like I never passed the rival and I still win (never mind, they probably crashed), some other time I clearly beat the rival and it said I lost. At one point I also saw a rival drive off the road.
After pressing G the achievements seem to reset. I beat two rivals in a row after a reset, yet it said I beat 3 rivals (I did beat the other one before pressing G, maybe it stayed unlocked).

I don't really get the car unlocks, when starting the game I can only pick the red one. When I find a super teleport I can choose any car I like without unlocking it.

When on the highway I paused the game and the other cars kept going.

The music doesn't seem to loop if you spend enough time in a level.

At one point a super teleport (the volcano caverns) kept crashing the car at spawn, and the car kept spawning a bit further. This problem stayed in the next run so I had to reset with G.

Try sliding into the highway teleport, the car will be sideways. I was able to jump off the highway like this, but when entering the next level the spawn bug from above happened again.

Some things should probably be explained in a help menu/tutorial, like the 'switches'. First I thought they were security boots or something.

The music and graphics are great! I absolutely love the whole retro/80's vibe.
There's a ton of things to discover, which is great.
The highway was also a nice touch, finding my way in this game was a lot of fun.
The controls are hard to get used to, but fair enough for the game.

Overall it's an amazing game. There's a bunch of bugs but I guess that's what you mean by '90% done'. It's still very playable and a lot of fun. I hope to see more of this.

UltimoGames responds:

Yeah many problems pop up because the levels are 'persistent'. The game should completely reset, to reset all the levels and its pick ups. I should make a save system that keeps track of the permanent unlocks. The garagedoor I didnt know, thanks for pointing that out. Rivals need some work, car unlocks too. Pause affects only your car, not others. Music loop is easy to fix for me, Super teleport bug is pesky! Sliding into the highway, I did not know that bug! ohh lots of things to do man.. Thanks for the great review gameworm!!

I simply love everything about this game.
What a cliffhanger though.

:p

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